It might not read that way to others. Defensive posturing is more like... acting like someone's responding to an accusation. Here, they started in with the act of victims. They weren't reacting necessarily to anything that was said.
Um... not necessarily. Defensive is when someone reacts to something they perceive as an accusation. That can be construed through words or actions.
I guess you could say they were reacting defensively to you guys pulling them in to talk, but getting pulled in to talk with people should actually get people to think that the other party thinks they're solid to talk with.
Doesn't matter. Traumatic experiences leave their mark...
Here's an example: if another Persona hosted the game that Pandora ran only without the maiming? I'd probably making huge mistakes that could cost my team the win because I'd be thinking about Pandora's game the whole time.
They can answer questions and talk, but everything they say and do is going to be colored by their experiences. You have to keep that in mind and filter out what's related and what's not.
Eclipse'd probably explain it better. He's the natural sleuth in the family.
Basically, everyone has their own experiences and those experiences shape and form our reactions to different situations. It's something we deal with on a day-to-day basis. The fact that you use examples of past games to play in current games is like that.
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It's defensive when something is said, not when nothing is said.
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I guess you could say they were reacting defensively to you guys pulling them in to talk, but getting pulled in to talk with people should actually get people to think that the other party thinks they're solid to talk with.
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And Coral seems to be using their previous experience in this game to explain most of their odd behavior.
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Here's an example: if another Persona hosted the game that Pandora ran only without the maiming? I'd probably making huge mistakes that could cost my team the win because I'd be thinking about Pandora's game the whole time.
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So, we can't depend on them to answer questions and talk, because of the game before?
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They can answer questions and talk, but everything they say and do is going to be colored by their experiences. You have to keep that in mind and filter out what's related and what's not.
Eclipse'd probably explain it better. He's the natural sleuth in the family.
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Basically, everyone has their own experiences and those experiences shape and form our reactions to different situations. It's something we deal with on a day-to-day basis. The fact that you use examples of past games to play in current games is like that.
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Mm . . . I understand.