outstandingbalance: (latrodectus hesperus)
Natasha Romanoff ([personal profile] outstandingbalance) wrote2013-10-30 08:31 pm

Crywolf - Emerald

[chatting goes here]
cerealpunner: (pic#6722661)

[personal profile] cerealpunner 2013-11-01 01:55 am (UTC)(link)
Conflicting messages there. That's true.
idkmybffnirvash: (awww tits.)

[personal profile] idkmybffnirvash 2013-11-01 01:56 am (UTC)(link)
But it isn't defensive.
cerealpunner: (pic#6722667)

[personal profile] cerealpunner 2013-11-01 01:57 am (UTC)(link)
It might not read that way to others. Defensive posturing is more like... acting like someone's responding to an accusation. Here, they started in with the act of victims. They weren't reacting necessarily to anything that was said.
idkmybffnirvash: (to see the world in binary.)

[personal profile] idkmybffnirvash 2013-11-01 01:59 am (UTC)(link)
[nods]

It's defensive when something is said, not when nothing is said.
cerealpunner: (pic#6722652)

[personal profile] cerealpunner 2013-11-01 02:03 am (UTC)(link)
Um... not necessarily. Defensive is when someone reacts to something they perceive as an accusation. That can be construed through words or actions.

I guess you could say they were reacting defensively to you guys pulling them in to talk, but getting pulled in to talk with people should actually get people to think that the other party thinks they're solid to talk with.
idkmybffnirvash: (poi?)

[personal profile] idkmybffnirvash 2013-11-01 02:04 am (UTC)(link)
So, it can be seen as defensive by some, but Peridot or Coral doesn't think that it is.
cerealpunner: (pic#6722661)

[personal profile] cerealpunner 2013-11-01 02:07 am (UTC)(link)
Right.

And Coral seems to be using their previous experience in this game to explain most of their odd behavior.
idkmybffnirvash: (can't you see?)

[personal profile] idkmybffnirvash 2013-11-01 02:09 am (UTC)(link)
There are dangerous games and safe games. This one is safe.
cerealpunner: (pic#6860879)

[personal profile] cerealpunner 2013-11-01 02:12 am (UTC)(link)
Doesn't matter. Traumatic experiences leave their mark...

Here's an example: if another Persona hosted the game that Pandora ran only without the maiming? I'd probably making huge mistakes that could cost my team the win because I'd be thinking about Pandora's game the whole time.
Edited 2013-11-01 02:13 (UTC)
idkmybffnirvash: (yeah i might be grounded.)

[personal profile] idkmybffnirvash 2013-11-01 02:14 am (UTC)(link)
[mulling that over]

So, we can't depend on them to answer questions and talk, because of the game before?
cerealpunner: (pic#6722661)

[personal profile] cerealpunner 2013-11-01 02:16 am (UTC)(link)
I didn't say that.

They can answer questions and talk, but everything they say and do is going to be colored by their experiences. You have to keep that in mind and filter out what's related and what's not.

Eclipse'd probably explain it better. He's the natural sleuth in the family.
idkmybffnirvash: (wasn't made to hear you whine.)

[personal profile] idkmybffnirvash 2013-11-01 02:18 am (UTC)(link)
[nods] He would be able to figure it out.
cerealpunner: (pic#6722752)

[personal profile] cerealpunner 2013-11-01 02:24 am (UTC)(link)
He'd be able to explain it better, anyway.

Basically, everyone has their own experiences and those experiences shape and form our reactions to different situations. It's something we deal with on a day-to-day basis. The fact that you use examples of past games to play in current games is like that.
idkmybffnirvash: (always first in line always on my mind.)

[personal profile] idkmybffnirvash 2013-11-01 02:25 am (UTC)(link)
[no, he would figure it out, shush you, nodding]

Mm . . . I understand.